Located under bigworld/res/system/data, this file is used by the 3D game engine to configure various shadowing capabilities.
The grammar is listed below:
<shadows.xml> <enabled> true|false </enabled> <intensity>float
</intensity> <distance>float
</distance> <fadeStart>float
</fadeStart> <buferSize>integer
</bufferSize> <maxCount>integer
</maxCount> </shadows.xml>
Grammar of shadow configuration file
The list below describes the tags in the shadow configuration file:
-
bufferSize
Size of the shadow texture.
-
distance
Shadow cut-off distance.
-
enabled
Toggles the availability of shadows in the engine.
-
fadeStart
Distance from which shadow will start to face.
It will face until reaches distance.
-
intensity
Maximum shadow intensity.
Value ranges from 0 (fully transparent) to 1 (fully opaque).
-
maxCount
Maximum number of simultaneous dynamic shadows casters in a scene.
This is the default value, but it is possible to set a smaller amount via graphics settings. The options available are derived by bit shifting this value towards zero.