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Chapter 33. .texanim

Animated textures can be applied to material via Model Editor. For details, see the document Content Creation Manual's lesson Create and Apply Animated Texture Maps Applying animated texture map to a material.

The grammar of <texture>.texanim files is listed below:

<root>

   <frames>  +[a-z]        </frames>
   <fps>      integer      </fps>
  +<texture>  folder/file  </texture>

</root>

Grammar of <texture>.texanim

The list below describes the tags in file <mouse_cursors>.xml:

  • frames

    Order of textures to be played in a loop for the animated texture.

  • fps

    Number of frames per second to be displayed.

  • texture

    Texture to be displayed in a specific frame.

    Frames are labelled from a to z, and can be played in any order (specified in frames tag), or repeated as part of a loop.

    If no frames tag is specified, then the textures are replayed in the order in which they appear in the file.