Animated textures can be applied to material via Model Editor. For details, see the document Content Creation Manual's lesson Create and Apply Animated Texture Maps → Applying animated texture map to a material.
The grammar of
<texture>
.texanim files
is listed below:
<root> <frames> +[a-z] </frames> <fps>integer
</fps> +<texture>folder/file
</texture> </root>
Grammar of
<texture>
.texanim
The list below describes the tags in file
<mouse_cursors>
.xml:
-
frames
Order of textures to be played in a loop for the animated texture.
-
fps
Number of frames per second to be displayed.
-
texture
Texture to be displayed in a specific frame.
Frames are labelled from a to z, and can be played in any order (specified in frames tag), or repeated as part of a loop.
If no frames tag is specified, then the textures are replayed in the order in which they appear in the file.