BigWorld tools (and the client as well) can be invoked from the command-line, as well as from icons or from Visual Studio.
Note
If the tools are installed from a version control system instead of the ZIP file, then the required Visual C++ DLL will not be present in the tools' executable folders and they will fail to open.
Whichever method you choose, the tool has to be able to locate the following folders:
-
The game's assets folder
-
BigWorld's assets folder
Note
When specifying paths, both forward slash (/) and backslash (\) characters can be used.
The client engine will try to determine the folders to be used in the following order:
-
{--res|-r}
game_res_folder
[;bw_res_folder
]argument
If this argument is used in the command line, then the tool will use the folders specified in
game_res_folder
andbw_res_folder
arguments. -
bigworld/tools/
<tool>
/paths.xml fileLocated on the same folder as the tool's executable, this file is the last resource for the client engine to determine the game's assets and BigWorld assets folders.
For details on this file's grammar, see the document File Grammar Guide's section paths.xml.