Table of Contents
This part of the document contains technical information for extending and customising the BigWorld Server. It is part of a larger set of documentation describing the whole BigWorld system.
The intended audience is technical-MMOG developers with game-specific needs that require the efficiency of C++ extensions.
For API-level information, please refer to the API reference documentation.
BigWorld uses Linux makefiles in order to compile C++ source code on
Linux machines. Most source code directories will have a file called
Makefile
in the directory if they support compilation
from Linux. Common build scripts are placed under the directory bigworld/src/build
so they can be used by
multiple projects.
To perform a compilation of all supported Linux components, perform the following from a command prompt:
$ cd bigworld/src $ make
This will run the make process using the
Makefile
in each source directory to compile and
generate the Linux binaries.
There are a number of locations where programs may be compiled to under Linux depending on their function. The following list outlines directories according to their contents.
-
bigworld/bin
Server process binaries that are used for running a BigWorld server.
-
bigworld/bin/web
This directory only contains the dynamic library used for Apache integration with the BigWorld server.
-
bigworld/src/lib/bin
The location of statically compiled libraries generated from the source code located in
bigworld/src/lib
. These libraries are used to link into server processes. -
bigworld/tools/server/bin
All server tool binaries generated from C++ source are placed into this directory.