Table of Contents
Used to persist GUI hierarchies, these files are located under fantasydemo/res/gui.
For a detailed description of each section (GUI class) and tag (GUI member), see the Client Python API's entry Modules → GUI.
The grammar of
<gui>
.gui files is
listed below:
<file_name> *<SimpleGUIComponent>integer
SimpleGUIComponentSection </SimpleGUIComponent> *<GoboComponent>integer
SimpleGUIComponentSection </GoboComponent> *<FrameGUIComponent>integer
SimpleGUIComponentSection <edgeTextureName>folder/file
</edgeTextureName> <cornerTextureName>folder/file
</cornerTextureName> </FrameGUIComponent> *<WindowGUIComponent>integer
SimpleGUIComponentSection <scroll>integer
</scroll> <minScroll>integer
</minScroll> <maxScroll>integer
</maxScroll> </WindowGUIComponent> *<GraphGUIComponent>integer
SimpleGUIComponentSection <nPoints>integer
</nPoints> <minY>float
</minY> <maxY>float
</maxY> <frequency>float
</frequency> </GraphGUIComponent> *<TextGUIComponent>integer
SimpleGUIComponentSection <label>string
</label> <font>file
</font> <pixelSnap> true|false </pixelSnap> <explicitSize> true|false </explicitSize> </TextGUIComponent> *<BoundingBoxGUIComponent>
integer
SimpleGUIComponentSection ?<clipSpaceSource> true|false </clipSpaceSource> ?<clipToBox> true|false </clipToBox> ?<absoluteSubspace>integer
</absoluteSubspace> ?<offsetSubspace>float
float
float
</offsetSubspace> ?<alwaysDisplayChildren> true|false </alwaysDisplayChildren> </BoundingBoxGUIComponent> *<ConsoleGUIComponent>integer
SimpleGUIComponentSection <scale>float
</scale> <lines> *<colour>float
float
float
float
</colour> *<line>string
</line> </lines> </ConsoleGUIComponent> *<AlphaGUIShader>integer
<mode>integer
</mode> <stop>float
</stop> <start>float
</start> <alpha>float
</alpha> <speed>float
</speed> </AlphaGUIShader> *<ClipGUIShader>integer
<mode>integer
</mode> <value>float
</value> <speed>float
</speed> <delay>float
</delay> <slant>float
</slant> </ClipGUIShader> *<ColourGUIShader>integer
<start>float
float
float
float
</start> <middle>float
float
float
float
</middle> <end>float
float
float
float
</end> <value>float
</value> <speed>float
</speed> </ColourGUIShader> *<MatrixGUIShader>integer
?<target> <row0>float
float
float
</row0> <row1>float
float
float
</row1> <row2>float
float
float
</row2> <row3>float
float
float
</row3> </target> ?<eta>float
</eta> ?<blend> true|false </blend> </MatrixGUIShader> </file_name>
Grammar of
fantasydemo/res/gui/<gui>
.gui
For details on grammar of font files, see .font. |
The list below describes the tags in file
<gui>
.gui:
-
AlphaGUIShader, BoundingBoxGUIComponent, ClipGUIShader, ColourGUIShader, ConsoleGUIComponent, FrameGUIComponent, GoboComponent, GraphGUIComponent, MatrixGUIShader, SimpleGUIComponent, TextGUIComponent, WindowGUIComponent
Creates an object of the specified type.
For details on GUI components, see the document Client Programming Guide's section Graphical User Interface (GUI) → C++ GUI support.
The grammar for the SimpleGUIComponentSection is described below:
<position>float
float
float
</position> <widthInClip> true|false </widthInClip> <width>float
</width> <heightInClip> true|false </heightInClip> <height>float
</height> <colour>float
float
float
float
</colour> <angle>integer
</angle> <flip>integer
</flip> <visible> true|false </visible> <horizontalAnchor>integer
</horizontalAnchor> <verticalAnchor>integer
</verticalAnchor> <textureName>folder/file
</textureName> <materialFX>integer
</materialFX> <filterType>integer
</filterType> <tiled> true|false </tiled> <tileWidth>integer
</tileWidth> <tileHeight>integer
</tileHeight> <script>string
</script> ?<children> +<attribute>integer
</attribute> </children> ?<shaders> +<attribute>integer
</attribute> </shaders>
Grammar of
<gui>
.gui's SimpleGUIComponentSection
For details on each of the tags, see the Client Python API, entry Modules → GUI.