Table of Contents
Different tools use a configuration file named options.xml. Their grammars are described in the following sections:
-
CAT — See CAT.
-
Model Editor — See Model Editor.
-
Particle Editor — See Particle Editor.
-
World Editor — See World Editor.
For details on the Client Access Tools, see the Client Programming Guide's section Debugging → Client Access Tool (CAT).
Located under bigworld/tools/cat, the grammar of options.xml is listed below:
<options.xml> ?<additionalSearchPath>list_of_folders
</additionalSearchPath> ?<scriptDirectory>list_of_folders
</scriptDirectory> </options.xml>
Grammar of bigworld/tools/cat/options.xml
For details on the Model Editor, see the document Content Tools Reference Guide's section Model Editor.
Located under bigworld/tools/modeleditor, the grammar of options.xml is listed below:
<root> <help> <toolsReferenceGuide>folder/file
</toolsReferenceGuide> <contentCreationManual>folder/file
</contentCreationManual> <shortcutsHtml>folder/file
</shortcutsHtml> </help> <app> <maxTimeDelta>float
</maxTimeDelta> <timeScale>float
</timeScale> </app> <consoles> <darkenBackground> [true|false] </darkenBackground> <numMessageLines>integer
</numMessageLines> </consoles> <space>folder/file
</space> <ualConfigPath>folder/file
</ualConfigPath> <camera> <speed> {Slow|Medium|Fast|SuperFast} <{Slow|Medium|Fast|SuperFast}> integer <turbo>integer
</turbo> </{Slow|Medium|Fast|SuperFast}> </speed> <invert> [0|1] </invert> <mode> [0|1|2|3|4] </mode> <orbitSpeed>float
</orbitSpeed> <rotDir> [-1|1] </rotDir> </camera> <input> <exclusive> [true|false] </exclusive> </input> <graphics> <bpp> [16|32] </bpp> <fullScreen> [true|false] </fullScreen> <height>integer
</height> <shadows> [true|false] </shadows> <width>integer
</width> </graphics> <render> <environment> [0|1] <drawFog> [0|1] </drawFog> <drawShimmer> [0|1] </drawShimmer> <drawBloom> [0|1] </drawBloom> <drawClouds> [0|1] </drawClouds> <drawSky> [0|1] </drawSky> <drawSunAndMoon> [0|1] </drawSunAndMoon> <drawDetailObjects> [0|1] </drawDetailObjects> <drawStars> [0|1] </drawStars> <drawStaticSky> [0|1] </drawStaticSky> </environment> <misc> <nearPlane>float
</nearPlane> <farPlane>float
</farPlane> </misc> <scenery> <wireFrame> [0|1] </wireFrame> <drawWater> <refraction> [0|1] </refraction> <reflection> [0|1] </reflection> <simulation> [0|1] </simulation> </drawWater> </scenery> <lighting> [0|1|2] </lighting> <terrain> [0|1] <wireFrame> [0|1] </wireFrame> </terrain> </render> <renderer> <shadows> <quality> [0|1|2] </quality> </shadows> </renderer> <precompileEffects> [0|1] </precompileEffects> <settings> <animateZoom> [0|1] </animateZoom> <bkgColour>float
float
float
</bkgColour> <centreModel> [0|1] </centreModel> <checkForSparkles> [0|1] </checkForSparkles> <floorGrid>float
</floorGrid> <floorTexture>folder/file
</floorTexture> <floraDensity> [0|1|2|3|4] </floraDensity> <gameTime>time
</gameTime> <sunAngle>angle
</sunAngle> <groundModel> [0|1] </groundModel> <lastNewTintFX> [0|1] </lastNewTintFX> <lockLodParents> [0|1] </lockLodParents> <regenBBOnLoad> [0|1] </regenBBOnLoad> <showActions> [0|1] </showActions> <showAxes> [0|1] </showAxes> <showBinormals> [0|1] </showBinormals> <showBoundingBox> [0|1] </showBoundingBox> <showBsp> [0|1] </showBsp> <showCustomHull> [0|1] </showCustomHull> <showEditorProxy> [0|1] </showEditorProxy> <showHardPoints> [0|1] </showHardPoints> <showLightModels> [0|1] </showLightModels> <showModel> [0|1] </showModel> <showNormals> [0|1] </showNormals> <showOriginalAnim> [0|1] </showOriginalAnim> <showPortals> [0|1] </showPortals> <showShadowing> [0|1] </showShadowing> <showSkeleton> [0|1] </showSkeleton> <showWireframe> [0|1] </showWireframe> <useCustomLighting> [0|1] </useCustomLighting> <useFloor> [0|1] </useFloor> <useTerrain> [0|1] </useTerrain> <zoomDuration>float
</zoomDuration> <zoomOnLoad> [0|1] </zoomOnLoad> </setting> <startup> <lastLoadOK> [true|false] </lastLoadOK> <lastOrigin>float float float
</lastOrigin> <lastView>matrix
</lastView> <loadLastLights> [0|1] </loadLastLights> <loadLastModel> [0|1] </loadLastModel> <showSplashScreen> [0|1] </showSplashScreen> </startup> <messages> <assetMsgs> [0|1] </assetMsgs> <errorMsgs> [0|1] </errorMsgs> <infoMsgs> [0|1] </infoMsgs> <showDate> [0|1] </showDate> <showPriority> [0|1] </showPriority> <showTime> [0|1] </showTime> <noticeMsgs> [0|1] </noticeMsgs> <warningMsgs> [0|1] </warningMsgs> </messages> <fx> <file0>folder/file
</file0> ... <file9>folder/file
</file9> </fx> <lights> <file0>folder/file
</file0> ... <file9>folder/file
</file9> </lights> <models> <file0>folder/file
</file0> ... <file9>folder/file
</file9> </models> </root>
Grammar of bigworld/tools/modeleditor/options.xml
The list below describes the tags in bigworld/tools/modeleditor/options.xml:
-
animateZoom (section settings)
Determines whether the zoom to model's extents should be animated.
This value is set by the Model Editor Preferences dialog box's Animate Zoom To Extents check box (for details, see the document Content Tools Reference Guide's section Model Editor → Dialog boxes → Preferences dialog box).
-
assetMsgs (section messages)
Determines whether asset messages are displayed in the Messages panel (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panel).
-
bpp (section graphics)
Specifies the bit depth to use for the display device.
-
centreModel (section settings)
Centres the model's bounding box at the origin.
This value is set by Model Editor's Display Settings panel's Model group box's Centre Model check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
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checkForSparkles (section settings)
Overrides all other display settings, and displays the model against a white background with white ambient lighting.
This value is set by Model Editor's Display Settings panel's General group box's Check For Sparkles check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
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contentCreationManual (section help)
Path and filename of the Content Creation Manual — the path is relative to the executable's folder (bigworld/tools/modeleditor).
The document is accessed by pressing F1 or by selecting the Help → Content Creation menu item (for details, see the document Content Tools Reference Guide's section Model Editor → Menu items).
-
darkenBackground (section consoles)
Determines whether the console's background should be darkened, for better readability (for details on the consoles available in Model Editor, see the document Content Tools Reference Guide's sections Tools Consoles and Model Editor → Keyboard shortcuts).
-
bkgColour (section settings)
Colour to be displayed on the background.
-
drawBloom (section render/environment)
Toggles the bloom full screen effect.
This value is set by Model Editor's Display Settings panel's General group box's Show Bloom check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
-
drawClouds (section render/environment)
Toggles the rendering of clouds.
-
drawDetailObjects (section render/environment)
Toggles the rendering of details object (e.g., flora).
-
drawFog (section render/environment)
Toggles the rendering of fog.
-
drawShimmer (section render/environment)
Toggles the shimmer full screen effect.
This value is set by Model Editor's Display Settings panel's General group box's Show Shimmer check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
-
drawSky (section render/environment)
Toggles the rendering of sky.
-
drawStars (section render/environment)
Toggles the visibility of stars.
-
drawStaticSky (section render/environment)
Toggles the visibility of static sky.
-
drawSunAndMoon (section render/environment)
Toggles the rendering of sun and moon objects.
-
drawWater (section render/scenery)
Toggles the rendering of water.
-
environment (section render)
Toggles the visibility of all selected environment items.
-
errorMsgs (section messages)
Determines whether error messages are displayed in the Messages panel (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panel).
-
exclusive (section input)
Determines whether Model Editor should work in exclusive mode.
-
farPlane (section render/misc)
Specifies the far plane distance. Objects further then this distance will not be rendered.
-
floorGrid (section settings)
Specifies the size of the floor's grid.
-
floorTexture (section settings)
Specifies which texture to use for the floor.
This value is set by Model Editor's Display Settings panel's Background group box's Choose Floor Texture button (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
-
floraDensity (section settings)
Specifies the density of the flora to be rendered alongside terrain.
This value is set by Model Editor's Display Settings panel's Background group box's Flora Density drop-down list (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panelDisplay Settings panel).
-
fullscreen (section graphics)
Specifies whether to display in fullscreen mode.
-
fx
Lists the ten last most recently used .fx files.
-
gameTime (section settings)
Specifies the current time of day in the world.
This value is set by Model Editor's Display Settings panel's Time of Day slider and the Lighting Setup panel's Game Lighting slider (for details, see the document Content Tools Reference Guide's sections Model Editor → Panel summary → BigWorld Messages panel and Model Editor → Panel summary → Lighting Setup panel).
-
sunAngle (section settings)
Specifies the sun angle when using time of day lighting.
-
graphics
Section specifying graphic card's options such as screen resolution, bit depth, fullscreen settings, etc...
-
groundModel (section settings)
Positions the model's bounding box on the ground.
This value is set by Model Editor's Display Settings panel's Model group box's Lock to Ground check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panelDisplay Settings panel).
-
height (section graphics)
Specifies the screen height resolution to use for the display device.
-
infoMsgs (section messages)
Toggles whether information messages are displayed in the Messages panel (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panel).
-
invert (section camera)
Specifies whether to invert the camera orientation for the mouse right button's up and down movements.
This value is set by Model Editor Preferences dialog box's Invert Mouse check box (for details, see the document Content Tools Reference Guide's section Model Editor → Dialog boxes → Preferences dialog box).
-
lastLoadOk (section startup)
Indicates whether Model Editor ran successfully last time it was used. If this value is set to 0, then Model Editor will not load the last loaded model and lighting setup on startup.
-
lastNewTintFX (section settings)
Specifies that the last new Tint to be created in Model Editor's Materials Settings panel was a Tint, and not a MFM (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Materials Settings panel).
-
lastOrigin (section startup)
The position of the camera's origin saved from the last session.
-
lastView (section startup)
The camera's view saved from the last session.
-
lighting (section render)
Specifies how lighting should be rendered.
Possible values are:
-
0 — Standard
-
1 — Dynamic
-
2 — Specular
-
-
lights
Lists the ten last most recently used lighting setup files.
-
loadLastLights (section settings)
Specifies whether to automatically load on startup the light file used on last session.
This value is set by Model Editor Preferences dialog box's On Startup group box's Load Last Lights check box (for details, see the document Content Tools Reference Guide's section Model Editor → Dialog boxes → Preferences dialog box).
-
loadLastModel (section settings)
Specifies whether to automatically load on startup the model file used on last session.
This value is set by Model Editor Preferences dialog box's On Startup group box's Load Last Model check box (for details, see the document Content Tools Reference Guide's section Model Editor → Dialog boxes → Preferences dialog box).
-
lockLodParents (section settings)
Specifies whether LOD parents of the loaded model should be read-only.
This value is set by Model Editor Preferences dialog box's Lock LOD Parents check box (for details, see the document Content Tools Reference Guide's section Model Editor → Dialog boxes → Preferences dialog box).
-
maxTimeDelta (section app)
Maximum number of seconds elapsed between the last frame and the current one when calculating frame time.
If the delta is bigger than maxTimeDelta, then it is set to maxTimeDelta for frame time calculation purposes.
-
mode (section camera)
Determines which camera mode to use (for details on camera modes, see the document Content Tools Reference Guide's section Model Editor → Toolbar).
-
models
Lists the ten last most recently used model files. This list is used in the File → Recent Models menu item (for details, see the document Content Tools Reference Guide's section Model Editor → Menu items).
-
nearPlane (section render/misc)
Specifies the near plane distance. Objects closer then this distance will not be rendered.
-
noticeMsgs (section messages)
Determines whether notice messages are displayed in the Messages panel (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panel).
-
numMessageLines (section consoles)
Maximum number of short-lived error or warning messages displayed at the bottom of the viewport.
-
orbitSpeed (section camera)
Determines the camera's speed of rotation when in Orbit camera mode (for details on camera modes, see the document Content Tools Reference Guide's section Model Editor → Toolbar).
-
precompileEffects
Determines whether .fx files should be compiled before Model Editor first runs or should be built when first used.
-
quality (section renderer/shadows)
Determines the shadow quality.
This value is set by Model Editor's Display Settings panel's Model group box's Shadowing Settings drop-down list box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panelDisplay Settings panel).
-
reflection (section render/scenery/drawWater)
Toggles water reflection.
-
regenBBOnLoad (section settings)
Specifies whether a visibility box should be automatically generated upon load for models that do not have one.
This value is set by Model Editor Preferences dialog box's On Model Load group box's Regenerate Visibility Box check box (for details, see the document Content Tools Reference Guide's section Model Editor → Dialog boxes → Preferences dialog box).
-
rotDir (section camera)
Determines whether the camera will rotate clockwise(1) or anti-clockwise(-1) when in Orbit camera mode (for details on camera modes, see the document Content Tools Reference Guide's section Model Editor → Toolbar).
-
scenery (section render)
Toggles the visibility of scenery items.
-
shadows (section graphics)
Toggles the creation of a stencil buffer.
-
shortcutsHtml (section help)
The location of the shortcuts HTML — the path is relative to the executable's folder (bigworld/tools/modeleditor).
Path and filename of the Content Creation Manual — the path is relative to the executable's folder bigworld/tools/modeleditor (the document accessed by selecting the Help → Shortcuts menu item — for details, see the document Content Tools Reference Guide's section Model Editor → Menu items).
-
showActions (section settings)
Specifies whether Model Editor should graph on the viewport all actions being played on the model, with their respective blend weights.
This value is set by Model Editor's Actions panel's
button (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panelActions panel).
-
showAxes (section settings)
Specifies whether to render the X-, Y-, and Z-axes.
This value is set by Model Editor's Display Settings panel's General group box's Show Axes check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
-
showBinormals (section settings)
Specifies whether the binormals for each of the model's vertices should be displayed.
This value is set by Model Editor's Display Settings panel's Model group box's Show Vertex Binormals check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
-
showBoundingBox (section settings)
Specifies whether to render the model's bounding box (yellow) and visibility box (blue).
This value is set by Model Editor's Display Settings panel's Model group box's Show Bounding Boxes check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
-
showBsp (section settings)
Specifies whether to render the model's BSP.
This value is set by Model Editor's Display Settings panel's Model group box's Show BSP check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
-
showCustomHull (section settings)
Specifies whether to display a shell's custom hull.
This value is set by Model Editor's Display Settings panel's Model group box's Show Custom Hull check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
-
showDate (section messages)
Determines whether the date of the issued messages should be displayed in the Messages panel.
This value is set by the Messages panel's Show Date check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panel).
-
showEditorProxy (section settings)
Specifies whether to display the proxy model (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Object Properties panel).
This value is set by Model Editor's Display Settings panel's Model group box's Show Editor Proxy check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
-
showHardPoints (section settings)
Specifies whether to display the model's hard points — each one will be rendered alongside its name and XYZ axes.
This value is set by Model Editor's Display Settings panel's Model group box's Show Hard Points check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
-
showLightModels (section settings)
Specifies whether to display gizmo representing the light source.
This value is set by Model Editor's Lighting Setup panel's Show Light Axes check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Lighting Setup panel).
-
showModel (section settings)
Specifies whether to render the model.
This value is set by Model Editor's Display Settings panel's Model group box's Show Model check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
-
showNormals (section settings)
Specifies whether the normals for each of the model's vertices should be displayed.
This value is set by Model Editor's Display Settings panel's Model group box's Show Vertex Normals check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
-
showOriginalAnim (section settings)
Specifies whether to produce a non-compressed wireframe animation of the model, played along a fully-rendered compressed one.
This value is set by Model Editor's Animations panel's Compression Settings button —
— (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panelAnimations panel).
-
showPortals (section settings)
Specifies whether to display the shell's portals.
This value is set by Model Editor's Display Settings panel's Model group box's Show Portals check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
-
showPriority (section messages)
Determines whether the priority of the issued messages should be displayed in the Messages panel.
This value is set by the Messages panel's Show Priority check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panel).
-
showShadowing (section settings)
Specifies whether to show shadows.
This value is set by Model Editor's Display Settings panel's Model group box's Shadowing Settings drop-down list box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panelDisplay Settings panel).
-
showSkeleton (section settings)
Specifies whether to display the model's skeleton.
This value is set by Model Editor's Display Settings panel's Model group box's Show Skeleton check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
-
showSplashScreen (section startup)
Specifies whether to display the application's splash screen.
This value is set by Model Editor Preferences dialog box's On Startup group box's Show Splash Screen check box (for details, see the document Content Tools Reference Guide's section Model Editor → Dialog boxes → Preferences dialog box).
-
showTime (section messages)
Determines whether the time of the issued messages should be displayed in the Messages panel.
This value is set by the Messages panel's Show Time check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panel).
-
showWireframe (section settings)
Specifies whether to display the model as a mesh.
This value is set by Model Editor's Display Settings panel's Model group box's Show Wireframe check box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Display Settings panel).
-
simulation (section render/environment/drawWater)
Toggles water simulation.
-
{Slow|Medium|Fast|SuperFast} (section camera/speed)
Definition of normal speed (in m/s) for the 4 pre-defined camera speeds.
This value is set by clicking the Camera Speed toolbar buttons (for details, see the document Content Tools Reference Guide's section Model Editor → Toolbar), or by the Ctrl+1, Ctrl+2, Ctrl+3, and Ctrl+4 keyboard shortcuts (for details, see the document Content Tools Reference Guide's section Model Editor → Keyboard shortcuts).
-
space
Folder containing the space to load.
The path is relative to the specified resource folder (bigworld/res).
-
terrain (section render)
Toggles the visibility of the terrain.
-
timeScale (section app)
Number of seconds in real world time corresponding to each second in game time.
This value is used to calculate the time elapsed between last frame and current one.
-
toolsReferenceGuide (section help)
Path and filename of the Content Tools Reference Guide — the path is relative to the executable's folder (bigworld/tools/modeleditor).
The document accessed by pressing F1 or by selecting the Help → Tools Reference Guide menu item — for details, see the document Content Tools Reference Guide's section Model Editor → Menu items).
-
turbo (section camera/speed/speed_label)
Definition of turbo speed (in m/s) for the 4 pre-defined camera speeds.
The camera speed is set by clicking the Camera Speed toolbar buttons (for details, see the document Content Tools Reference Guide's section Model Editor → Toolbar)., or by the Ctrl+1, Ctrl+2, Ctrl+3, and Ctrl+4 keyboard shortcuts (for details, see the document Content Tools Reference Guide's section Model Editor → Keyboard shortcuts).
-
ualConfigPath
Path of the Asset Browser's configuration file — the path is relative to the executable's folder (bigworld/tools/modeleditor).
For details on this file, see the document Content Tools Reference Guide's section Asset Browser → Customisation).
-
useCustomLighting (section settings)
Specifies whether to apply custom lighting to the model.
This value is set by Model Editor's Lighting Setup panel's Custom Lighting option button (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → Lighting Setup panel).
-
useFloor (section settings)
Specifies whether to display a floor texture beneath the model.
This value is set by Model Editor's Display Settings panel's Background group box's Background Option drop-down list box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panelDisplay Settings panel).
-
useTerrain (section settings)
Specifies whether to display terrain beneath the model.
This value is set by Model Editor's Display Settings panel's Background group box's Background Option drop-down list box (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panelDisplay Settings panel).
-
warningMsgs (section messages)
Determines whether warning messages should be displayed in the Messages panel (for details, see the document Content Tools Reference Guide's section Model Editor → Panel summary → BigWorld Messages panel).
-
width (section graphics)
Specifies the width resolution to use for the display device.
-
wireFrame
-
Section render/scenery
Toggles the display of scenery items as wireframe.
-
Section render/terrain
Toggles the display of the terrain as wireframe.
-
-
zoomDuration (section settings)
Determines the duration of the animation played when the Zoom To Extents toolbar button —
— is clicked (for details, see the document Content Tools Reference Guide's section Model Editor → Toolbar).
-
zoomOnLoad (section settings)
Specifies whether to automatically zoom to show the entire model when loading.
This value is set by Model Editor Preferences dialog box's On Model Load group box's Zoom To Extents check box (for details, see the document Content Tools Reference Guide's section Model Editor → Dialog boxes → Preferences dialog box).
For details on the Particle Editor, see the document Content Tools Reference Guide's section Particle Editor.
Located under bigworld/tools/particleeditor, the grammar of options.xml is listed below:
<root> <space>folder/file
</space> <app> <maxTimeDelta>float
</maxTimeDelta> </app> <romp> <watcherValues> <Client Settings/Time of Day>time
</Client Settings/Time of Day> <Client Settings/Secs Per Hour>int
</Client Settings/Secs Per Hour> </watcherValues> </romp> <camera> <speed>float
</speed> </camera> <render> <misc> <drawFog> [true|false] </drawFog> <drawBloom> [true|false] </drawBloom> <drawShimmer> [true|false] </drawShimmer> <drawSunAndMoon> [true|false] </drawSunAndMoon> <drawClouds> [true|false] </drawClouds> <drawSky> [true|false] </drawSky> </misc> </render> <settings> <floorTexture>folder/file
</floorTexture> <floorGrid>float
</floorGrid> </settings> <defaults> <backgroundColour>float
float
float
float
</backgroundColour> <startDirectory>folder
</startDirectory> <renderer> <blurTexture>folder/file
</blurTexture> <spriteTexture>folder/file
</spriteTexture> <ampTexture>folder/file
</ampTexture> <meshVisual>folder/file
</meshVisual> <trailTexture>folder/file
</trailTexture> </renderer> <flareXML>folder/file
</flareXML> <bkgmode> [Terrain|Floor|None] </drawScene> </defaults> <resourceGlue> <environment> <sunFlareXML>folder/file
</sunFlareXML> </environment> </resourceGlue> </root>
Grammar of bigworld/tools/particleeditor/options.xml
The list below describes the tags in bigworld/tools/particleeditor/options.xml:
-
ampTexture (section defaults/renderer)
Default texture to be displayed if the Amp option button is selected in the Renderer Properties sub-panel.
-
backgroundColour (section defaults)
Colour to be displayed on the background.
-
bkgMode (section defaults)
Type of background to be displayed on the viewport.
-
blurTexture (section defaults/renderer)
Default texture to be displayed if the Blur option button is selected in the Renderer Properties sub-panel.
-
Client Settings/ Secs per Hour (section romp/watcherValues)
Number of real-time seconds in one game-time hour.
-
Client Settings/ Time of Day (section romp/watcherValues)
Initial time of day in which to render the background. This determines the sun position and colouration.
-
drawBloom (section render/misc)
Toggles the use of bloom effect.
-
drawClouds (section render/misc)
Toggles rendering of clouds.
-
drawFog (section render/misc)
Toggles rendering of fog.
-
drawShimmer (section render/misc)
Toggles the use of shimmer effect.
-
drawSky (section render/misc)
Toggles rendering of the sky.
-
drawSunAndMoon (section render/misc)
Toggles rendering of the sun and the moon.
-
flareXML (section defaults)
Default light configuration file to display when user adds a Flare sub-system component in the Sub System Components panel's list box
-
floorGrid (section settings)
Size of the tiles of the background floor.
-
floorTexture (section settings)
File containing the image to use as floor background.
-
maxTimeDelta (section app)
Maximum amount of game time that can elapse between two frames.
-
meshVisual (section defaults/renderer)
Default texture to be displayed if the Mesh option button is selected in the Renderer Properties sub-panel.
-
space
Folder containing the space to load.
The path is relative to the resource folder (bigworld/res).
-
speed (section camera)
Current camera speed.
-
startDirectory (section defaults)
Folder which particle systems will be displayed in the Select or Enter a Particle System panel's drop-down list box.
-
sunFlareXML (section resourceGlue/environment)
XML file to use for the sun flare effect when rendering in background mode.
-
trailTexture (section defaults/renderer)
Default texture to be displayed if the Trail option button is selected in the Renderer Properties sub-panel.
For details on the World Editor, see the document Content Tools Reference Guide's chapter World Editor.
Located under bigworld/tools/World Editor, the grammar of options.xml is listed below:
<root> <userTag>string
</userTag> ?<versionControl> <batchLimit> integer </batchLimit> <enable> [true|false] </enable> <path> folder/file </path> </versionControl> <panels> <saveLayoutOnExit> [true|false] </saveLayoutOnExit> </panels> <help> <toolsReferenceGuide>folder/file
</toolsReferenceGuide> <contentCreationManual>folder/file
</contentCreationManual> <shortcutsHtml>folder/file
</shortcutsHtml> </help> <undoredo> <limit> integer </limit> </undoredo> <snaps> <movement>float
float
float
</movement> <angle>float
</angle> <xyzEnabled> [0|1] </xyzEnabled> <itemSnapMode> [0|1] </itemSnapMode> </snaps> <shellSnaps> <movement>float
float
float
</movement> <angle>float
</angle> </shellSnaps> <space>folder
*<folder>folder
</folder> </space> <bwlockd> <use> [true|false] </use> <host> server:port </host> </bwlockd> <graphics> <graphicsPreferencesXML>folder/file
</graphicsPreferencesXML> <shadows> [true|false] </shadows> <cameraHeight>integer
</cameraHeight> <farclip>integer
</farclip> <timeofday>integer
</timeofday> </graphics> <input> <exclusive>false
</exclusive> <legacyMouseWheel> [true|false] </legacyMouseWheel> </input> <consoles> <darkenBackground> [true|false] </darkenBackground> <numMessageLines>integer
</numMessageLines> </consoles> <precompileEffects> [0|1] </precompileEffects> <app> <maxTimeDelta>float
</maxTimeDelta> <timeScale>float
</timeScale> </app> <itemEditor> <browsePath>folder/file
<browsePath> <lastY>float
</lastY> </itemEditor> <tools> <alphaTool>folder/file
</alphaTool> <alphaToolSize>integer
</alphaToolSize> <alphaToolStrength>integer
</alphaToolStrength> <alphaToolGUISize>float
</alphaToolGUISize> <chunkVisualisation>folder/file
</chunkVisualisation> <showChunkVisualisation> [true|false] </showChunkVisualisation> <selectFilter>selection_opt
</selectFilter> <coordFilter>coord_opt
</coordFilter> <optionsPage> folder/file </optionsPage> </tools> <romp> <watcherValues> <watcher_name>watcher_value
</watcher_name> </watcherValues> </romp> <camera> <speed> {Slow|Medium|Fast|SuperFast} <{Slow|Medium|Fast|SuperFast}> integer <turbo>integer
</turbo> </{Slow|Medium|Fast|SuperFast}> </speed> <ortho> [0|1] </ortho> </camera> <object> <bb_tab> <directory>folder
</directory> ?<selectFilter>selection_opt
</selectFilter> </bb_tab> </object> <dragOnSelect> [0|1] </dragOnSelect> <drawBSP> [0|1|2] </drawBSP> <objects> <rememberSelectFilter> [0|1] </rememberSelectFilter> <readOnlyMode> [0|1] </readOnlyMode> <materialOverrideMode> [0|1] </materialOverrideMode> </objects> <render> <hideOutsideObjects> [0|1] </hideOutsideObjects> <lighting> [0|1|2] </lighting> <drawChunkPortals> [true|false] </drawChunkPortals> <environment> [0|1] <drawFog> [0|1] </drawFog> <drawShimmer> [0|1] </drawShimmer> <drawBloom> [0|1] </drawBloom> <drawClouds> [0|1] </drawClouds> <drawSky> [0|1] </drawSky> <drawSunAndMoon> [0|1] </drawSunAndMoon> <drawDetailObjects> [0|1] </drawDetailObjects> <drawStars> [0|1] </drawStars> <drawStaticSky> [0|1] </drawStaticSky> </environment> <scenery> [0|1] <wireFrame> [0|1] </wireFrame> <particle> [0|1] </particle> <drawWater> <reflection> [0|1] </reflection> <simulation> [0|1] </simulation> </drawWater> <shells> [0|1] <gameVisibility> [0|1] </gameVisibility> </shells> </scenery> <terrain> [0|1] <wireFrame> [0|1] </wireFrame> <LOD> [0|1] </LOD> </terrain> <lights> [0|1] <drawStatic> [0|1] </drawStatic> <drawDynamic> [0|1] </drawDynamic> <drawSpecular> [0|1] </drawSpecular> </lights> <misc> [0|1] <shadeReadOnlyAreas> [0|1] </shadeReadOnlyAreas> <drawHeavenAndEarth> [0|1] </drawHeavenAndEarth> <drawPatrolGraphs> [0|1] </drawPatrolGraphs> <drawEditorProxies> [0|1] </drawEditorProxies> <drawOverlayLocks> [0|1] </drawOverlayLocks> </misc> <project> <spaceMapAlpha>float
</spaceMapAlpha> </project> <chunk> <vizMode> [0|1] </vizMode> </chunk> <numLayerWarning> [0|1] </numLayerWarning> <height> <selTopLeft> float float </selTopLeft> <selBottomRight> float float </selBottomRight> <maskBottomRight> float float </maskBottomRight> <maskTopLeft> float float </maskTopLeft> </height> <maxFarPlane> float </maxFarPlane> <drawChunkPortals> [true|false] </drawChunkPortals> <drawVLO> [true|false] </drawVLO> <drawChunkFlares> [true|false] </drawChunkFlares> <drawChunkLights> [true|false] </drawChunkLights> <drawParticleSystems> [true|false] </drawParticleSystems> <drawEntities> [true|false] </drawEntities> <links> <maxProcessingMillis> integer </maxProcessingMillis> <maxRecalcsPerFrame> integer </maxRecalcsPerFrame> <maxTimeBetweenRecalcs> float </maxTimeBetweenRecalcs> <maxTimeWaitForMoreChunks> float </maxTimeWaitForMoreChunks> <minLinkLength> float </minLinkLength> </links> <gameObjects> [0|1] <drawEntities> [0|1] </drawEntities> <drawUserDataObjects> [0|1] </drawUserDataObjects> </gameObjects> </render> <terrain> <texture> <maxsizelimit> float </maxsizelimit> <maxsize> float </maxsize> <minsizelimit> float </minsizelimit> <minsize> float </minsize> <size> float </size> <strength> float </strength> <lodregentime> float </lodregentime> </texture> <height> <maxsizelimit> float </maxsizelimit> <maxsize> float </maxsize> <minsizelimit> float </minsizelimit> <minsize> float </minsize> <size> float </size> <maxstrengthlimit> float </maxstrengthlimit> <maxstrength> float </maxstrength> <minstrengthlimit> float </minstrengthlimit> <minstrength> float </minstrength> <strength> float </strength> <maxheightlimit> float </maxheightlimit> <maxheight> float </maxheight> <minheightlimit> float </minheightlimit> <minheight> float </minheight> <height> float </height> <brushFalloff> float </brushFalloff> <relative> [0|1] </relative> </height> <filter> <maxsizelimit> float </maxsizelimit> <maxsize> float </maxsize> <minsizelimit> float </minsizelimit> <minsize> float </minsize> <size> float </size> <index> integer </index> </filter> <cutRepair> <maxsizelimit> float </maxsizelimit> <maxsize> float </maxsize> <minsizelimit> float </minsizelimit> <minsize> float </minsize> <size> float </size> <brushMode> [0|1] </brushMode> </cutRepair> </terrain> <terrain2> <defaults> <heightMapSize> integer </heightMapSize> <normalMapSize> integer </normalMapSize> <holeMapSize> integer </holeMapSize> <shadowMapSize> integer </shadowMapSize> <blendMapSize> integer </blendMapSize> <heightMapUnits> float </heightMapUnits> </defaults> <blendsBuildInterval> integer </blendsBuildInterval> </terrain2> <messages> <showDate> [0|1] </showDate> <showTime> [0|1] </showTime> <showPriority> [0|1] </showPriority> <errorMsgs> [0|1] </errorMsgs> <warningMsgs> [0|1] </warningMsgs> <noticeMsgs> [0|1] </noticeMsgs> <infoMsgs> [0|1] </infoMsgs> <assetMsgs> [0|1] </assetMsgs> </messages> <sendCrashDump> [0|1] </sendCrashDump> <project> <normalFont> folder/file </normalFont> <boldFont> folder/file </boldFont> </project> <userTag> string </userTag> <placementPreset> string </placementPreset> <currentLanguage> string </currentLanguage> <chunkTexture> <numLayerWarning> integer </numLayerWarning> <showtrack> [0|1] </showtrack> <autotrack> [0|1] </autotrack> <latch> integer </latch> <numLayerWarningShow> integer </numLayerWarningShow> </chunkTexture> <ualConfigPath> folder/file </ualConfigPath> <warningMemoryLoadLevel> integer </warningMemoryLoadLevel> <bspBoundingBox> [0|1] </bspBoundingBox> <fullSave> <chunkNumberBetweenSave> integer </chunkNumberBetweenSave> <safeMemoryCountInMB> integer </safeMemoryCountInMB> <stripeSize> integer </stripeSize> </fullSave> </root>
Grammar of bigworld/tools/worldeditor/options.xml
The list below describes the tags in bigworld/tools/worldeditor/options.xml:
-
activetexture (section terrain/texture)
The last chosen texture in the Asset Browser panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
alphaTool (section tools)
Texture file used for terrain alpha tool.
The path is relative to executable's folder (bigworld/tools/worldeditor).
-
alphaToolGUISize (section tools)
Size of Terrain Texturing panel's Textures In Chunk field in relation to World Editor's window (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
alphaToolSize (section tools)
Default size of the terrain alpha tool.
-
alphaToolStrength (section tools)
Default strength of the terrain alpha tool.
-
angle
-
Section shellSnaps
Number of degrees by which to rotate the selected items.
Items can be rotated via the mouse wheel (for details, see the document Content Tools Reference Guide's section World Editor → Mouse controls) or the rotation gizmo (for details, see the document Content Tools Reference Guide's section World Editor → Gizmos).
-
Section snaps
Number of degrees by which to rotate the selected items (with the exception of shells) using the mouse wheel.
This value is set by the Object panel's Object Grip Snaps group box's Angle field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Object panel).
Shell rotation is set by tag shellSnaps/angle.
-
-
assetMsgs (section messages)
Determines whether asset messages are displayed in the Messages panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → BigWorld Messages panel).
-
autoTrack (section chunkTexture)
Toggles whether the Chunk Textures panel automatically tracks the chunk under the cursor, or requires that the user explicitly set the current chunk (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Chunk Textures panel).
-
batchLimit (section versionControl)
The maximum number of files that can be committed as a single batch.
-
blendMapSize (section terrain2/defaults)
Default size (in pixels per chunk) for the terrain texture layer resolution (which is applied to the terrain via the Terrain Texturing panel — for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
The values has to be a power of 2.
-
blendsBuildInterval (section terrain2)
World Editor uses this value, expressed in milliseconds, to determine how frequently it should rebuild terrain layer information for advanced terrain blocks. At most, only one terrain block will be processed. The default value is 100 milliseconds, meaning that it will process 10 blocks per second. A value of 0 results in processing a block every second. The default value of 100 milliseconds is the recommended value.
-
boldFont (section project)
Bold font used in the Project panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Chunk Textures panel).
-
browsePath (section itemEditor)
Last item selected in the Asset Browser panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Chunk Textures panel).
-
brushFalloff (section terrain/height)
Current mode of the terrain height brush in the Terrain Height panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel).
The possible values are:
-
0 - Flat falloff.
-
1 - Linear falloff.
-
2 - Curved falloff.
-
-
brushMode (section terrain/cutRepair)
Current mode of the terrain mesh cut/repair panel in the Terrain Mesh Cut/Repair panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel).
The possible values are:
-
0 - make holes.
-
1 - repair holes.
-
-
bspBoundingBox
Determines whether a SpeedTree's BSP bounding box is used when selecting the tree, or whether the tree's bounding box is used.
-
cameraHeight (section graphics)
Height of the camera during player walkthrough mode.
This value is set by World Editor's General Options panel's Camera Height field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → General Options panel).
The walkthrough mode is toggled by the Player Preview Mode toolbar button —
— (for details, see the document Content Tools Reference Guide's section World Editor → Toolbar).
-
chunkNumberBetweenSave (section fullSave)
Number of chunks to save as a group when doing a full-save operation.
-
chunkVisualisation (section tools)
Texture file used to draw around the outside of chunks.
The path is relative to the executable's folder (bigworld/tools/worldeditor).
-
contentCreationManual (section help)
Path and filename of the Content Creation Manual — the path is relative to the executable's folder (bigworld/tools/worldeditor).
The document accessed by pressing F1 or by selecting the Help → Content Creation menu item — for details, see the document Content Tools Reference Guide's section World Editor → Menu items).
-
coordFilter (section tools)
Value of the Coordinate System toolbar drop-down list box. The possible values are:
-
World
-
Local
-
View
This value is set by the Object pane's Coordinate System group box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Object panel).
-
-
currentLanguage
Current language used by World Editor.
This value is set by selecting the Languages menu item (for details, see the document Content Tools Reference Guide's section World Editor → Menu items).
-
darkenBackground (section consoles)
Determines whether the console's background should be darkened, for better readability (for details on the consoles available in World Editor, see the document Content Tools Reference Guide's sections Tools Consoles and World Editor → Keyboard shortcuts).
-
directory (section object/Entity)
Default folder for entities in the Asset Browser panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Asset Browser panel).
-
directory (section object/Lights)
Default folder for lights in the Asset Browser panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Asset Browser panel).
-
directory (section object/Particles)
Default folder for particles in the Asset Browser panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Asset Browser panel).
-
directory (section object/Prefabs)
Default location for prefabs in the Asset Browser panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Asset Browser panel).
-
directory (section object/Shell)
Default location for shells in the Asset Browser panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Asset Browser panel).
-
directory (section object/SpeedTree)
Default location for SpeedTrees in the Asset Browser panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Asset Browser panel).
For details on SpeedTree, see the document Third-Party Integrations's section SpeedTree).
-
directory (section terrain/textures)
Default folder on the Terrain Texturing panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
dragOnSelect
Determines if the selected object(s) can be moved via the mouse or only via the movement gizmo.
This value is set by the Object panel's Drag On Select check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Object panel).
-
drawBloom (section render/environment)
Toggles the bloom full screen effect — this value is set by World Editor's General Options panel's Show list box's Environment→Bloom check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawBSP
The kind of BSPs should be displayed.
Possible values are:
-
0 — Normal
-
1 — Custom
-
2 — All
This value is set by World Editor's General Options panel's Show list box's Scenery→ BSP check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
-
drawChunkFlares (section render)
Toggles the rendering of chunk flares.
-
drawChunkLights (section render)
Toggles the rendering of lights.
This value is set by World Editor's General Options panel's Show list box's Lights check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawChunkPortals (section render)
Toggles the rendering of portals of chunks/shells.
-
drawClouds (section render/environment)
Toggles the rendering of clouds.
This value is set by World Editor's General Options panel's Show list box's Environment→Clouds check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawDetailObjects (section render/environment)
Toggles the rendering of details object (e.g., flora).
This value is set by World Editor's General Options panel's Show list box's Environment→Detail Objects check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawDynamic (section render/lights)
Toggles the visibility of dynamic lights.
This value is set by World Editor's General Options panel's Show list box's Lights→Dynamic Light Models check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawEditorProxies (section render/misc)
Toggles the display of proxy models defined for models in Model Editor.
This value is set by World Editor's General Options panel's Show list box's Editor Proxies check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawEntities (section render/gameObjects)
Toggles the rendering of entities.
This value is set by World Editor's General Options panel's Show list box's Game Objects→Entities check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawFog (section render/environment)
Toggles the rendering of fog.
This value is set by World Editor's General Options panel's Show list box's Environment→Draw Fog check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawHeavenAndEarth (section render/misc)
Toggles the rendering of the heaven and earth portals used by chunks.
This value is set by World Editor's General Options panel's Show list box's Heaven And Earth Portals check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawShimmer (section render/environment)
Toggles the shimmer full screen effect.
This value is set by World Editor's General Options panel's Show list box's Environment→Shimmer check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawSky (section render/environment)
Toggles the rendering of sky.
This value is set by World Editor's General Options panel's Show list box's Environment→Sky check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawSpecular (section render/lights)
Toggles the visibility of specular lights.
This value is set by World Editor's General Options panel's Show list box's Lights→Specular Light Models check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawStars (section render/environment)
Toggles the visibility of stars.
This value is set by World Editor's General Options panel's Show list box's Environment→Stars check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawStatic (section render/lights)
Toggles the visibility of static lights.
This value is set by World Editor's General Options panel's Show list box's Lights→Static Light Models check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawStaticSky (section render/environment)
Toggles the visibility of static sky.
-
drawSunAndMoon (section render/environment)
Toggles the rendering of sun and moon objects.
This value is set by World Editor's General Options panel's Show list box's Environment→Sun And Moon check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawUserDataObjects (section render/gameObjects)
Toggles the rendering of user data objects and their links.
This value is set by World Editor's General Options panel's Show list box's Game Objects→User Data Objects check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
drawVLO (section render)
Toggles the rendering of Very Large Objects.
-
drawWater (section render/scenery)
Toggles the rendering of water.
This value is set by World Editor's General Options panel's Show list box's Environment→Water check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
enable (section versionControl)
Determines whether the version control functionality is enabled.
-
environment (section render)
Toggles the visibility of all selected environment items.
This value is set by World Editor's General Options panel's Show list box's Environment group box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
errorMsgs (section messages)
Determines whether error messages are displayed in the Messages panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
exclusive (section input)
Determines whether World Editor should work in exclusive mode.
-
farclip (section graphics)
Far plane size in metres.
This value is set in the General Options panel's Far Plane slider (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → General Options panel).
-
gameVisibility (section render/scenery/shells)
Toggles the use of the portal visibility algorithm by the shell.
This value is set by World Editor's General Options panel's Show list box's Shell→Game Visibility check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → General Options panel).
-
gameObjects (section render)
Toggles the visibility of game objects.
This value is set by World Editor's General Options panel's Show list box's Game Objects check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
graphics
Section specifying graphic card's options such as camera height while player is in walkthrough mode, far plane, etc...
-
graphicsPreferencesXML (section graphics)
The location of the graphics options XML files.
-
height (section height)
The last used absolute or relative height in metres.
-
heightMapSize (section terrain2/defaults)
The default resolution of the height map in pixels per chunk.
This needs to be a power of two.
-
hideOutsideObjects (section render)
Determines whether outside objects should be rendered.
This value is set by the Hide/show outside objects toolbar button —
— (for details, see the document Content Tools Reference Guide's section World Editor → Toolbar).
-
holeMapSize (section terrain2/defaults)
The default size of the hole map in pixels per chunk.
This value does not have to be a power of two.
-
host (section bwlockd)
IP address and port of the lock server (for details, see the document Content Tools Reference Guide's chapter Lock Server (BWLockD)).
-
importmask (section terrain/texture)
Toggles the terrain painting import mask used in Terrain Texturing panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
importstrength (section terrain/texture)
Strength of the brush when blending texture onto terrain area underneath brush icon.
This value is set by World Editor's Terrain Texturing panel's Mask group box's Strength field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
index (section terrain/filter)
Index of the current terrain filter.
The indices are part of the filter definition file, which is located in resources/data/filters.xml (under World Editor's executable folder).
-
infoMsgs (section messages)
Toggles whether information messages are displayed in the Messages panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → BigWorld Messages panel).
-
itemSnapMode (section snaps)
Determines the type of item snap (if any).
This value is set by World Editor's Item Snap Mode toolbar buttons (for details, see the document Content Tools Reference Guide's section World Editor → Toolbar).
Possible values are:
-
0 — Free positioning (also set via toolbar button).
-
1 — Terrain lock (also set by toolbar button ).
-
2 — Obstacle lock (also set by toolbar button).
-
-
lastY (section itemEditor)
Internal flag, used to record the last Y value when moving objects.
-
latch (section chunkTexture)
Toggles whether the Chunk Textures panel is automatically displayed when activating the Terrain Texturing panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
This value is set by World Editor's Chunk Textures panel's Show When The Terrain Texturing Tool Is Activated check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Chunk Textures panel).
The Terrain Texturing panel is activated by the Terrain Texture Tool toolbar button —
— (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary). .
-
legacyMouseWheel (section input)
Determines whether the mouse wheel should change the camera speed (when this value is set to true) or zoom the viewport in and out (when this value is to false).
-
lighting (section render)
Specifies how lighting should be rendered.
Possible values are:
-
0 — Standard
-
1 — Dynamic
-
2 — Specular
This value is also set in the General Options panel's Lighting group box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → General Options panel).
-
-
lights (section render)
Toggles the visibility of all selected light types — this value is set by World Editor's General Options panel's Show list box's Lights check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
limit (section undoredo)
Number of undo/redo action saved in memory.
If this value is not set, then the number of actions will be limited by the available memory.
-
LOD (section render/terrain)
Toggles terrain LODing — this value is set by World Editor's General Options panel's Show list box's Terrain→Terrain Level Of Detail check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
lodregentime (section render/terrain)
The time in seconds between regenerating terrain texture LODs.
-
maskBottomRight (section render/height)
Bottom-right coordinates for the terrain painting import mask used in the Terrain Texturing panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
The coordinates are in chunks with the bottom left-chunk being (0,0).
-
materialOverrideMode (section objects)
Toggles the handling of all materials' properties as editable, regardless of the value of its worldBuilderEditable flag.
For details on this flag, see the document Client Programming Guide's section 3D Engine (Moo) → EffectMaterial → Artist-editable/tweakable variables.
-
maxFarPlane (section render)
The maximum distance in meters that the far-plane can be set to — this value is set by the General Options panel's Far Plane field — for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → General Options panel).
-
maxCBLsPerFrame (section render/links)
There is a cost associated with loading, unloading, creating, deleting, and editing UDOs. The user can control the size of the jobs performed per frame by editing this variable.
Controls the number of chunk back links (an incoming link from an unloaded UDO) processed per frame.
-
maxCLsPerFrame (section render/links)
There is a cost associated with loading, unloading, creating, deleting, and editing UDOs. The user can control the size of the jobs performed per frame by editing this variable.
Controls the number of chunk links (an outgoing link to an unloaded UDO) processed per frame.
-
maxheight (section terrain/height)
Maximum value that can currently be assigned to the Terrain Height panel's Explicit Height field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel).
Note
Note that maxheightlimit specifies the value that can ever be set as a maximum to Terrain Height panel's Explicit Height field via the Set Slider Limits dialog box.
-
maxheightlimit (section terrain/height)
Maximum value that can be assigned to the Terrain Height panel's Explicit Height field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel) via the Set Slider Limits dialog box (for details, see the document Content Tools Reference Guide's section World Editor → Dialog boxes → Set Slider Limits dialog box).
Note
Note that maxheight specifies the maximum value that currently can be assigned to Terrain Height panel's Explicit Height field.
-
maxProcessingMillis (section render/links)
There is a cost associated with loading, unloading, creating, deleting and editing User Data Objects that are linked. The user can control the time spent per frame updating links by editing this variable. The recommended value is 2, which allocates 2 milliseconds per frame for this task.
-
maxRecalcsPerFrame (section render/links)
There is a cost associated with recalculating the geometry of a link so that it conforms to the terrain as chunks are loaded in. The user can control the how often these recalculations are performed by editing this variable.
Controls the number of links recalculated per frame.
-
minLinkLength (section render/links)
This is the minimum length for links. If a link is shorter than this value, the user will get error messages indicating that this link can cause problems if used in navigation.
-
maxsize
-
Section terrain/cutRepair
Maximum value that can currently be assigned to the Terrain Mesh Cut/Repair panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Mesh Cut/Repair panel).
-
Section terrain/filter
Maximum value that can currently be assigned to the Terrain Filtering panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Filtering panel).
-
Section terrain/height
Maximum value that can currently be assigned to the Terrain Height panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel).
-
Section terrain/texture
Maximum value that can currently be assigned to the Terrain Texturing panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
Note
Note that this tag is different from maxsizelimit, which specifies the biggest value that can ever be set as a maximum to the respective panel's Size field via the Set Slider Limits dialog box (for details, see the document Content Tools Reference Guide's section World Editor → Dialog boxes → Set Slider Limits dialog box).
-
-
maxsizelimit
-
Section terrain/cutRepair
Maximum value that can be assigned to the Terrain Mesh Cut/Repair panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Mesh Cut/Repair panel) via the Set Slider Limits dialog box.
-
Section terrain/filter
Maximum value that can be assigned to the Terrain Filtering panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Filtering panel) via the Set Slider Limits dialog box.
-
Section terrain/height
Maximum value that can be assigned to the Terrain Height panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel) via the Set Slider Limits dialog box.
-
Section terrain/texture
Maximum value that can be assigned to the Terrain Texturing panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel) via the Set Slider Limits dialog box.
For details on the Set Slider Limits dialog box, see the document Content Tools Reference Guide's section World Editor → Dialog boxes → Set Slider Limits dialog box).
Note
Note that this tag is different from maxsize, which specifies the maximum value that currently can be assigned to the respective panel's Size field.
-
-
maxstrength
-
Section terrain/height
Maximum value that can currently be assigned to the Terrain Height panel's Strength field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel).
-
Section terrain/texture
Maximum value that can currently be assigned to the Terrain Texturing panel's Strength field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel).
Note
Note that this tag is different from maxstrengthlimit, which specifies the biggest value that can ever be set as a maximum to the respective panel's Strength field via the Set Slider Limits dialog box (for details, see the document Content Tools Reference Guide's section World Editor → Dialog boxes → Set Slider Limits dialog box).
-
-
maxstrengthlimit (section terrain/height)
Maximum value that can be assigned to the Terrain Height panel's Strength field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel) via the Set Slider Limits dialog box.
For details on the Set Slider Limits dialog box, see the document Content Tools Reference Guide's section World Editor → Dialog boxes → Set Slider Limits dialog box).
Note
Note that this tag is different from maxstrength, which specifies the maximum value that currently can be assigned to the respective panel's Strength field.
-
maxTimeBetweenRecalcs (section render/links)
There is a cost associated with recalculating the geometry of a link so that it conforms to the terrain as chunks are loaded in. The user can control the how often these recalculations are performed by editing this variable.
Controls the maximum time in seconds between updates.
-
maxTimeDelta (section app)
Maximum number of seconds elapsed between the last frame and the current one when calculating frame time.
If the delta is bigger than maxTimeDelta, then it is set to maxTimeDelta for frame time calculation purposes.
-
maxTimeWaitForMoreChunks (section render/links)
There is a cost associated with recalculating the geometry of a link so that it conforms to the terrain as chunks are loaded in. The user can control the how often these recalculations are performed by editing this variable.
Controls the maximum time in seconds World Editor will wait for additional chunks to be loaded before recalculating the links.
-
minheight (section terrain/height)
Minimum value that can currently be assigned to the Terrain Height panel's Explicit Height field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel).
Note
Note that this tag is different from minheightlimit, which specifies the lowest value that can ever be set as a minimum to Terrain Height panel's Explicit Height field via the Set Slider Limits dialog box.
-
minheightlimit (section terrain/height)
Minimum value that can be assigned to the Terrain Height panel's Explicit Height field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel) via the Set Slider Limits dialog box (for details, see the document Content Tools Reference Guide's section World Editor → Dialog boxes → Set Slider Limits dialog box).
Note
Note that this tag is different from minheight, which specifies the minimum value that currently can be assigned to Terrain Height panel's Explicit Height field.
-
minsize
-
Section terrain/cutRepair
Minimum value that can currently be assigned to the Terrain Mesh Cut/Repair panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Mesh Cut/Repair panel).
-
Section terrain/filter
Minimum value that can currently be assigned to the Terrain Filtering panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Filtering panel).
-
Section terrain/height
Minimum value that can currently be assigned to the Terrain Height panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel).
-
Section terrain/texture
Minimum value that can currently be assigned to the Terrain Texturing panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
Note
Note that this tag is different from minsizelimit, which specifies the lowest value that can ever be set as a minimum to the respective panel's Size field via the Set Slider Limits dialog box (for details, see the document Content Tools Reference Guide's section World Editor → Dialog boxes → Set Slider Limits dialog box).
-
-
minsizelimit
-
Section terrain/cutRepair
Minimum value that can be assigned to the Terrain Mesh Cut/Repair panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Mesh Cut/Repair panel) via the Set Slider Limits dialog box.
-
Section terrain/filter
Minimum value that can be assigned to the Terrain Filtering panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Filtering panel) via the Set Slider Limits dialog box.
-
Section terrain/height
Minimum value that can be assigned to the Terrain Height panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel) via the Set Slider Limits dialog box.
-
Section terrain/texture
Minimum value that can be assigned to the Terrain Texturing panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel) via the Set Slider Limits dialog box.
For details on the Set Slider Limits dialog box, see the document Content Tools Reference Guide's section World Editor → Dialog boxes → Set Slider Limits dialog box).
Note
Note that this tag is different from minsize, which specifies the minimum value that currently can be assigned to Terrain Mesh Cut/Repair panel's Size field.
-
-
minstrength (section terrain/height)
Minimum value that can currently be assigned to the Terrain Height panel's Strength field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel).
Note
Note that this tag is different from minstrengthlimit, which specifies the lowest value that can ever be set as a minimum to the respective panel's Strength field via the Set Slider Limits dialog box (for details, see the document Content Tools Reference Guide's section World Editor → Dialog boxes → Set Slider Limits dialog box).
-
minstrengthlimit
-
Section terrain/height
Minimum value that can be assigned to the Terrain Height panel's Strength field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel) via the Set Slider Limits dialog box.
-
Section terrain/texture
Minimum value that can be assigned to the Terrain Texturing panel's Strength field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel) via the Set Slider Limits dialog box.
For details on the Set Slider Limits dialog box, see the document Content Tools Reference Guide's section World Editor → Dialog boxes → Set Slider Limits dialog box).
Note
Note that this tag is different from minstrength, which specifies the minimum value that currently can be assigned to the respective panel's Strength field.
-
-
misc (section render)
Toggles the visibility of all selected miscellaneous items.
-
movement
-
Section shellSnaps
Value (in metres) for snapping shells along the respective axis.
-
Section snaps
Value (in metres) for snapping items (with the exception of shells) along the respective axis. Shell snap is set by tag shellSnaps/movement.
-
-
normalFont (section project)
Normal font used in the Project panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Chunk Textures panel).
-
normalMapSize (section terrain2/defaults)
Default size of the normal map in pixels her chunk.
This value has to be a power of two.
-
noticeMsgs (section messages)
Determines whether notice messages are displayed in the Messages panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → BigWorld Messages panel).
-
numLayerWarning (section chunkTexture)
Maximum number of textures that chunks might have before a warning message is displayed in the offending chunks.
This value is set by the Chunk Textures panel's Maximum Textures Per Chunk Warning field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Chunk Textures panel).
-
numLayerWarningShow (section chunkTexture)
Determines whether World Editor should display the "maximum texture per chunk" warning.
This value is set by the Chunk Textures panel's button
/
buttons (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Chunk Textures panel).
-
numMessageLines (section consoles)
Maximum number of short-lived error or warning messages displayed at the bottom of the viewport.
-
ortho (section camera)
Toggles camera's orthographic view.
This value is set by the Orthographic View toolbar button —
— (for details, see the document Content Tools Reference Guide's section World Editor → Toolbar).
-
optionsPage (section tools)
Location of the internal data file used when generating the General Options panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
The path is relative to the executable's folder (bigworld/tools/worldeditor).
-
particle (section scenery)
Toggles the visibility of particle systems — this value is set by World Editor's General Options panel's Show list box's Scenery→Particles check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
path (section versionControl)
Path and file name of the file to be used by World Editor's version control stub. It can be an executable or any file with an associated default program, like .py file with Python installed.
The default value is resources/scripts/svn_stub.exe.
For details, see the document Content Tools Reference Guide's section Lock Server (BWLockD) → Using a version control system stub.
-
placementPreset
Method of object placement (regarding randomisation of rotation and scale).
This value is set by the Object panel's Placement Control group box's Setting drop-down list box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Object panel).
-
precompileEffects
Determines whether .fx files should be compiled before World Editor first runs or should be built when first used.
-
readOnlyMode (section objects)
Determines if changes to the scene can be saved.
-
reflection (section render/scenery/drawWater)
Toggles water reflection — this value is set by World Editor's General Options panel's Show list box's Environment→Water→Reflection check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
relative (section terrain/height)
Determines the mode of the terrain height brush — 0 activates the relative mode, and 1 activates the absolute mode.
This value is set by the Terrain Height panel's Mode group of radio buttons (Absolute and Relative)— for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel.
-
safeMemoryCountInMB (section fullSave)
Amount of memory (in MB) that should be allocated during testing low-memory conditions when doing a full save.
-
saveLayoutOnExit (section panels)
Determines whether the layout of the panels should be saved on exit.
For details on the panel system, see the Content Tools Reference Guide's section Panel System.
-
scenery (section render)
Toggles the visibility of scenery item — this value is set by World Editor's General Options panel's Show list box's Scenery check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
selectFilter (section tools)
Type of elements of the world that will be affected by a select action.
This value is set by the Object panel's Selection Filter drop-down list box— for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Object panel.
Possible values are:
-
All Entities
-
All Except Terrain and Shells
-
Shells + Contents
-
All Lights
-
Omni Lights
-
Ambient Lights
-
Directional Lights
-
Spot Lights
-
Models
-
Entities
-
Clusters and Markers
-
Particles
-
Waypoint Stations
-
Terrains
-
Sound
-
Water
-
Portals
-
-
selBottomRight (section render/height)
Bottom-right coordinate for importing, used in the Terrain Import/Export panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Import/Export panel).
The coordinates are in chunks, with the bottom left-chunk being (0,0).
-
selTopLeft (section render/height)
Top-left coordinate for importing, used in the Terrain Import/Export panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Import/Export panel).
The coordinates are in chunks, with the bottom left-chunk being (0,0).
-
sendCrashDump
Determines whether dumps should be sent to BigWorld in the event of a World Editor crash.
-
shadeReadOnlyAreas (section render/misc)
Toggles the shading in red of read-only areas.
This value is set by World Editor's General Options panel's Show list box's Shade Read-Only Areas check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
For more details on the lock server, see the document Content Tools Reference Guide's section Lock Server (BWLockD).
-
shadows (section graphics)
Toggles the creation of a stencil buffer.
-
shadowMapSize (terrain2/defaults)
Default size of the shadow map.
This value has to be a power of 2.
-
shells (section scenery)
Toggles the visibility of shells in the world.
This value is set by World Editor's General Options panel's Show list box's Shell check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
shellSnaps
Tag for section specifying snap and rotation settings for shells.
The values for the tags in this sections are set by World Editor's Object panel's Object Grid Snap group box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Object panel).
-
shortcutsHtml (section help)
The location of the shortcuts HTML — the path is relative to the executable's folder (bigworld/tools/worldeditor).
Path and filename of the Content Creation Manual — the path is relative to the executable's folder bigworld/tools/worldeditor (the document accessed by selecting the Help → Shortcuts menu item — for details, see the document Content Tools Reference Guide's section World Editor → Menu items).
-
showChunkVisualisation (section tools)
Determines the type of chunk visualisation mode.
Possible values are:
-
0 - No visualisation
-
1 - Chunk visualisation
-
2 - Vertex visualisation
-
3 - Mesh visualisation
This value is set by clicking the Chunk Visualisation Mode toolbar buttons (for details, see the document Content Tools Reference Guide's sections World Editor → Toolbar) or by pressing F6 (see the document Content Tools Reference Guide's sections World Editor → Keyboard shortcuts).
For details on the chunk visualisation modes, see World Editor → Chunk visualisation modes).
-
-
showDate (section messages)
Determines whether the date of the issued messages should be displayed in the Messages panel.
This value is set by the Messages panel's Show Date check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → BigWorld Messages panel).
-
showPriority (section messages)
Determines whether the priority of the issued messages should be displayed in the Messages panel.
This value is set by the Messages panel's Show Priority check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → BigWorld Messages panel).
-
showTime (section messages)
Determines whether the time of the issued messages should be displayed in the Messages panel.
This value is set by the BigWorld Messages panel's Show Time check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → BigWorld Messages panel).
-
showTrack (section messages)
Determines if World Editor should outline the chunk under the cursor.
This value is set by the Chunk Textures panel's
/
buttons (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Chunk Textures panel).
-
simulation (section render/scenery/drawWater)
Toggles water simulation — this value is set by World Editor's General Options panel's Show list box's Environment→Water→Simulation check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
size
-
Section terrain/cutRepair
Size of the terrain mesh cut/repair brush in metres.
This value is set by the Terrain Mesh Cut/Repair panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Mesh Cut/Repair panel).
-
Section terrain/filter
Size of the terrain filter brush in metres.
This value is set by the Terrain Filtering panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Filtering panel).
-
Section terrain/height
Size of the terrain height brush in metres.
This value is set by the Terrain Height panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel).
-
Section terrain/texture
Size of the terrain texture brush in metres.
This value is set by the Terrain Texturing panel's Size field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
-
{Slow|Medium|Fast|SuperFast} (section camera/speed)
Definition of normal speed (in m/s) for the 4 pre-defined camera speeds.
This value is set by clicking the Camera Speed toolbar buttons (for details, see the document Content Tools Reference Guide's section World Editor → Toolbar)., or by the Ctrl+1, Ctrl+2, Ctrl+3, and Ctrl+4 keyboard shortcuts (for details, see the document Content Tools Reference Guide's section World Editor → Keyboard shortcuts).
-
snaps
Tag for section specifying snap and rotation settings for items (with the exception of shells, which are set by section shellSnaps).
-
spaceMapAlpha (section render/project)
Level of transparency applied to the world's hand drawn map layer that is rendered over the world's game map.
This value is set by Project panel's Hand Drawn Map vs. Calculated Map slider (for details, see the Content Tools Reference Guide's section World Editor → Panel summary → Project panel).
-
standalone
Determines if the Lock Server (bwlockd) should be used (for details, see the document Content Tools Reference Guide's chapter Lock Server (BWLockD)).
-
strength
-
Section terrain/height
Strength of the terrain height brush.
This value is set by the Terrain Height panel's Strength field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Height panel).
-
section terrain/texture
Strength of the terrain painting brush.
This value is set by the Terrain Texturing panel's Strength field (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
-
stripeSize (section fullSave)
Number of chunks in a single strip to use when doing a full save.
-
terrain (section render)
Toggles the visibility of the terrain — this value is set by World Editor's General Options panel's Show list box's Terrain check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
texture (section terrain/channel
n
)Texture file used in that channel.
The section contains the history of texture files used in the channel.
-
timeofday (section graphics)
Initial time of the day in the world.
This value is set in Environment Options panel's Time Of Day slider (for details, see the Content Tools Reference Guide's section World Editor → Panel summary → Environment Options panel).
-
timeScale (section app)
Number of seconds in real world time corresponding to each second in game time.
This value is used to calculate the time elapsed between last frame and current one.
-
toolsReferenceGuide (section help)
Path and filename of the Content Tools Reference Guide — the path is relative to the executable's folder (bigworld/tools/worldeditor).
The document accessed by pressing F1 or by selecting the Help → Tools Reference Guide menu item — for details, see the document Content Tools Reference Guide's section World Editor → Menu items).
-
turbo (section camera/speed/speed_label)
Definition of turbo speed (in m/s) for the 4 pre-defined camera speeds.
The camera speed is set by clicking the Camera Speed toolbar buttons (for details, see the document Content Tools Reference Guide's section World Editor → Toolbar)., or by the Ctrl+1, Ctrl+2, Ctrl+3, and Ctrl+4 keyboard shortcuts (for details, see the document Content Tools Reference Guide's section World Editor → Keyboard shortcuts).
-
ualConfigPath
Path of the Asset Browser's configuration file — the path is relative to the executable's folder (bigworld/tools/worldeditor).
For details on this file, see the document Content Tools Reference Guide's section Asset Browser → Customisation).
-
use (section bwlockd)
Determines whether the Lock Server (bwlockd) should be used within World Editor (for details, see the document Content Tools Reference Guide's chapter Lock Server (BWLockD)).
-
userTag
Name to use by the Lock Server (bwlockd) for shells when multiple users are working on a same space, in order to avoid name collision (for details, see the document Content Tools Reference Guide's chapter Lock Server (BWLockD)).
-
vizMode (section render/terrain)
Determines the terrain visualisation mode.
The possible values are:
-
0 — Displays the terrain as normal.
-
1 — Displays the boundary of chunks.
-
2 — Displays the vertices of the terrain heights or blends (depending on which mode is active).
-
3 — Displays the mesh of the terrain heights or blends (depending on which mode is active).
-
-
warningMemoryLoadLevel
Memory load level (as a percentage) of used vs. total memory at which point a dialog will be displayed.
The dialog box will contain a warning about the low-memory condition, along with options such as clearing the undo/redo buffer to try to recover more memory.
-
warningMsgs (section messages)
Determines whether warning messages should be displayed in the Messages panel (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
watcher_name
(section romp/watcherValues)Specifies the value for the watcher.
-
wireFrame
-
Section render/scenery
Toggles the display of scenery items as wireframe.
This value is set by World Editor's General Options panel's Show list box's Scenery→Wireframe check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
Section render/terrain
Toggles the display of the terrain as wireframe.
This value is set by World Editor's General Options panel's Show list box's Terrain→Wireframe check box (for details, see the document Content Tools Reference Guide's section World Editor → Panel summary → Terrain Texturing panel).
-
-
xyzEnabled (section snaps)
Toggles item snap mode.
This value is set in the Object panel's Object Grid Snaps group box's Enabled check box (for details, see the Content Tools Reference Guide's section World Editor → Panel summary → Object panel).
Possible values are:
-
0 - Item snap disabled
-
1 - Item snap enabled
-